What is a kishoutenketsu? Well, as Wikipedia and a linked blog post in the game page explains, it is a narrative structure of four parts: introduction, development, a twist, and a reconciliation/conclusion. I suppose it's for that reason that "A Kishoutenketsu in the countryside" has four different little areas to complete, and they're made up of (I think?) four screens each. With no real music, only a few sounds, and lo-fi graphics, this is a game that does as much as it can with very little.
And to that end, I think it did very well. A couple of the roms were a bit tricky, and each of them seemed to fit what I understand of the kishoutenketsu flow well: a simple introduction, expanding it, complicating, then a conclusion and reward. The puzzles themselves were very simple concepts of pushing things or hidden paths, but were well constructed. Interestingly, kishoutenketsu seems to lend itself well to highs-and-lows when applied repeatedly, and gave the game a bit of a pacing rhythm as I worked through each puzzle and gradually progressed through the game as a whole.
I enjoyed it. A Kishoutenketsu in the countryside is a good game.